class MKb42NewFire extends MachinegunFire;

defaultproperties
{
	Penetration = 0.55
	MaxPenetrations = 3
	
     FireAimedAnim="Fire_Iron"
     RecoilRate=0.070000
     maxVerticalRecoilAngle=425
     maxHorizontalRecoilAngle=225
     ShellEjectBoneName="Shell_eject"
     bAccuracyBonusForSemiAuto=True
     FireSoundRef="KF_mkb42Snd.mkb42_Fire_Single_M"
     StereoFireSoundRef="KF_mkb42Snd.mkb42_Fire_Single_S"
     NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
     DamageType=Class'DamTypeMKb42New'
     DamageMax=55
     Momentum=8500.000000
     bPawnRapidFireAnim=True
     TransientSoundVolume=1.800000
     FireLoopAnim="Fire"
     TweenTime=0.025000
     FireForce="AssaultRifleFire"
     FireRate=0.100000
     AmmoClass=Class'MKb42NewAmmo'
     AmmoPerFire=1
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
     ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
     ShakeRotTime=0.750000
     ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=1.250000
     BotRefireRate=0.990000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
     aimerror=42.000000
     Spread=0.009000
     SpreadStyle=SS_Random
}
